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Monday, May 10, 2010

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Development

Super Mario Galaxy 2 was revealed at Electronic Entertainment Expo 2009. Mario creator Shigeru Miyamoto stated that the development team had originally planned just to do variations on the original game's planets, but over time thought of all-new ideas. The game is said to have 95–99% new features, with the rest being previous features introduced in Super Mario Galaxy. In Miyamoto's private conference, it was stated at the time that the game is very far along in development, but its release was held back to mid-2010, due to New Super Mario Bros. Wii's release in late 2009.[19] In regards to the original game, Nintendo of America President and CEO Reggie Fils-Aime stated in an interview that the sequel would be more challenging,[20] and Miyamoto said in a Wired interview that the game would have less focus on plot.[21] Development for the game has been finalized,[22] and the game's soundtrack, which, like that of the original game, is composed for a symphony orchestra, has been recorded.[23]
Miyamoto initially hinted that the game might utilize the "Super Guide" feature, introduced in New Super Mario Bros. Wii, into the game,[24] and was confirmed by Nintendo's Senior Manager of Product Managing, Bill Trinen, who claimed that the feature is implemented differently compared to what New Super Mario Bros. Wii offered.[25] The game made its playable debut at the Nintendo Summit 2010 on February 24, 2010, when a second trailer for the game was released, and its North American release date on May 23, 2010 was finally announced

Game Play

Gameplay will be similar to that of the first Super Mario Galaxy, with a focus on platforming based on and around 3D planets (referred to collectively as galaxies)[7] with varying sizes and landscapes. The planets will also be smaller, allowing the player to jump from planet to planet more often. Mario will be able to ride the dinosaur Yoshi, who can use his tongue to swing across gaps, as well as eat fruits that give him various powers, such as speed boosts, the ability to inflate like a balloon, or the power to reveal secret paths.[8] While the player retains the ability to collect Star Bits with the blue Star Pointer from the first game, the Star Pointer is replaced by a red dot when riding Yoshi, which allows the player to aim and control his tongue.[9] This can be used for swinging off objects, pulling levers or, as in previous games, swallowing enemies and spitting them out.
Some of the mechanics introduced in Super Mario Galaxy will return, such as blue Pull Stars, sections restricting movement to a 2D plane, balance ball levels, and gravity-reversing background arrows. Power-ups such as the Bee, Boo, and Spring Mushrooms will also be returning, along with the Launch Stars and Sling Stars for interplanetary navigation. Also, new items and gameplay mechanics have been showcased since the game's unveiling at E3 2009. These include a drill that allows the player to drill through planets; the Rock Mushroom, which allows the player to smash through barriers;[10] and the Cloud Flower, which allows the player to create new platforms in midair.[11] The game also allows a second player to control an orange Luma to assist Mario. As well as collecting Star Bits for the player, the orange Luma can attack enemies and collect items such as coins and bubbles, holding on to them until Mario needs them.[12]
Instead of the hub world of the last game, Galaxy 2 will include a map system similar to those in Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. Wii.[13] This is navigated via a mobile planet called Starship Mario (so named because it's shaped like Mario's head), which can be visited anytime and is expanded upon when new abilities are unlocked.[14] Completing levels unlocks new stages, but certain areas cannot be accessed until the player has collected a certain number of Power Stars. Players can also collect Comet Medals hidden in the stages to unlock harder levels with tougher challenges.[15] Similar to New Super Mario Bros. Wii's 'Super Guide' feature, Galaxy 2 has a 'Cosmic Guide' feature that lets the computer play through a section of a level if players are having difficulty. However, if players use this, they will only receive a Bronze Star upon completion, requiring them to complete it themselves in order to earn a Power Star.[12] There are also monitors that show hints to the player.[16] As in Super Mario Galaxy, Luigi is also a playable character, unlocked whenever Mario can locate him in a level

Plot

At the start of the story, Princess Peach invites Mario to watch the Star Festival, a time when stars are showering over Mushroom Kingdom. When Mario comes to the castle, he sees Bowser, who has grown in size from harnessing the power of the stars, attacking and capturing Peach. As Bowser escapes, Mario launches into outer space in pursuit.

Super Mario Galaxy 2​

Super Mario Galaxy 2​ (スーパーマリオギャラクシー2?) is an upcoming platforming video game in development for the Nintendo Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It will be released in North America on May 23, 2010[3], Japan on May 27, 2010, and Europe on June 11, 2010.[5] The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.